Car Wars Combat Garage Current (v6) Revision History
Revision 1211
- More prominent links to the "More Info" screen
- Avoid initial bad frame in 3D
- Apply ® sign to "Car Wars" text
Revision 1210
- Selectively update descriptions of individual stock cars
- Include EWP armor and ejection systems in description of single-weapon EWPs
Revision 1209
- Don't auto-logout so fast
Revision 1208
- Don't clear out signature when submitting non-stock car
- One more try to eliminate further double-quotes in names
Revision 1207
- Fix return address on e-mails
- Try to eliminate further double-quotes in names
Revision 1206
- Admins can review submitted stock designs
- Displaying a turret with a weapon shows the correct ammo count
- Fix user name / signature cookie (remove double quotes, IE support)
- Fix e-mail account settings
- Fix image generation
Revision 1205
- Regenerate thumbnails for stock cars that were submitted without them due to site breakage
Revision 1204
- Delete (hide) designs
- Review stock cars
Revision 1203
- Fix many missing icons
- More thorough cleanup for hot deploy
Revision 1202
- First public release of v6
- A little sooner than I'd like due to the breakage in v5. Things known to not work:
- Rating and tagging stock cars other than your own
- Custom design lists
- Admin reviewing stock cars
- Some icons are missing
- Also, still need to go back and regenerate PDFs and PNGs for designs submitted during the breakage
Revision 1201
- First release of the new and improved back end
- Update total cost/weight when removing a weapon from a 10-wheeler carrier
Car Wars Combat Garage Prior (v5) Revision History
Revision 1200
- Fix some problems confirming accounts and changing passwords
Revision 1193
- Fix cycle CA on engine/gas tank (CWCG-70)
Revision 1186
- Fix URLs on the share screen that were missing colons
- Send more specific e-mails for a password reset
Revision 1180
- Massage space on handheld Grenade Launcher screen to reveal all options (CWCG-63)
- Allow impact fuse for grenades in a handheld GL or URGL
- Don't show Extended Magazines except for pistols, rifles, and SMGs
- Don't show Laser Scope for Under-Rifle weapons (though strangely, it appears to be legal for a GL)
- Don't use plural for "URGL with 1 Explosive Grenades"
- Limit the number of crew listed on the crew list screen in order to keep controls visible (CWCG-62)
- List all drivers/gunners/etc. before passengers on the crew list (for sidecars & 10-wheelers)
- Update statistics when a passenger is removed from a carrier or sidecar
Revision 1179
- Correct calculation for passenger cargo weight for buses on PDF (CWCG-61)
- Fix PDF stats for impact fuses for multiple hand grenades added at once (CWCG-61)
- Fix all calculations for multiple hand grenades added at once combined with a Battle Vest
- Gas Tank Component Armor can use types other than plain plastic (CWCG-64)
Revision 1178
- Show max pull for semi tractors in stock car list (CWCG-60)
- Show passenger count for buses in stock car list (CWCG-59)
Revision 1177
- Remove inapplicable fields from stock car list (HC for trailers, on-board cargo for semi tractors)
CWCG-24, CWCG-25, CWCG-26
Revision 1176
- Test & fix body popup toolbar
Revision 1175
- Update the Tour to account for recent changes
Revision 1174
- Can include a FE/IFE in a link, e.g. to suppress fire mods (CWCG-16)
- Can include an EWP Ejection System in a link
- Don't allow magazine switch/rotary magazine for weapons that don't take ammo (CWCG-53)
- Don't allow rotary magazine unless multiple ammo types and at least one not a multiple of magazine size (CWCG-57)
- Don't allow magazine switch unless multiple magazines (CWCG-58)
- When changing tech levels while viewing a weapon, account for space changes due to engine changes (CWCG-54)
Revision 1173
- Add reset password link to login screen (CWCG-19)
Revision 1172
- Set minimum engine power for engine selector to 90% for classic (vs. 95% for normal)
- Migrate the to-do list to a formal issue tracker
(http://carwars.myjetbrains.com/)
- Switch all body type selections to checkradios (CWCG-30, CWCG-31, CWCG-32, CWCG-33, CWCG-50)
- Move check mark to left for checkradios (CWCG-47)
Revision 1171
- Add "Division 7.5" and "Division 80" to the stock car lists
- Confirm if somebody enters a sketchy-looking e-mail address
Revision 1170
- Fix stats for multiple grenades in the PDF
- Fix truck tire DP on the tire screen
- Fix truck Plasticore DP (not actually double the non-truck tire)
Revision 1169
- URLs to load stock cars for a given vehicle type or tech level
(e.g. /tags/Classic or /tags/Ten Wheeler)
Revision 1168
- Reserved cargo space
- Status color indicator for when reserved cargo space is used
- List of cargo requirements for vehicles-as-cargo
- More/better IE 10 layout fixes
Revision 1167
- Make it easy to add multiple grenades
Revision 1166
- Infrastructure update
- Add a warning when going to the 3D view for the first time
- Combine grenades and other hand weapons in crew description
- Don't show non-applicable hand weapon accessories
- Fix "Impact Fuse" control
Revision 1165
- Add Pyrophoric Oil
- Tweak the tour to account for the Classic tech level
- Allow copy/paste of the overview text on non-tablets
- Fixes to the Save and Stock Configure screens for IE 10
Revision 1164
- Change the color picker to a grid of options rather than a slider
Revision 1163
- Reset stock car results when signing out
Revision 1162
- Stock car review process
- Load admin logic on demand when an admin logs in
- Don't replace a standalone & with the HTML escape on save
Revision 1161
- When loading a stock car, default to the tech level calculated during stock car review
Revision 1160
- Squeeze some weapon names on the PDF to eliminate extra page splits
- Prepare to make this the live (non-beta) version
Revision 1159
- Start work on stock car review
Revision 1158
- Fix a layout issue with multiple weapons on both sides that caused the design to be wider than necessary
Revision 1156
- Fix importing sidecars with passengers
- Fix crew screen options disabled for sidecar crew/passengers
Revision 1155
- Start work on regenerating all text summaries, PDFs, and thumbnails for public designs
- A little more space for armor on the PDF of oversize vehicles with composite armor
Revision 1154
- Last set of fixes for importing old designs (old equipment names, etc.), based on designs up through today
- Fix sidecar turret description
- Round the cost/weight of spare tires
Revision 1153
- More fixes for importing old designs (old equipment names, etc.)
- Don't blow up for a trailer where the only crew was dragged around then whacked. Or at least, complain only on moral grounds.
Revision 1151
- Don't complain about fake lasers with a gas engine and no laser battery
Revision 1150
- Cycles need cost/weight for TWO wheelhubs on each tire
- When a big trailer/bus is made small, don't save any now-invisible (location)Back turrets and weapons.
- Clean up a variety of load issues with older designs (different equipment and ammo names, etc.)
Revision 1149
- Better link text for links across side turrets
- Fix adding and removing links for changing between fake and real side turrets
- Fix adding and removing links for increasing/decreasing weapon count in side turrets
- Only show single-shot rockets & TLs for Rocket EWPs
Revision 1148
- Tweak text of linked turreted weapons
- Shrink text description on summary screen for designs with very long descriptions
- Validate no radarproof armor for Classic designs
- On import, massage weapons in oversize locations too
- Override tech levels for weapons and ammo with latest values on load
- Some fixes when importing older designs and equipment
- Fixes to navigating in and out of stock search/browse
Revision 1147
- Support links to weapons in both left and right EWPs/sponsons separately
- Don't save every design as a stock car
Revision 1146
- Popup buttons don't mix with illegal text
- Mouse over sidecar wheelguard/hubs activates them instead of "sidecar options"
- Show "Check Engine" when cycle engine can't pull cycle+sidecar combined
- Fix deselecting tags when submitting a stock car
- Split cycle/sidecar and cab/carrier text in the stock car text display
- Make the stock car review screen scroll if needed
- Make sidecar/carrier color match the cycle/cab color
- Don't mess up the engine when loading a stock car
- Carrier space display turns red when carrier spaces wrong, not cab
Revision 1145
- Screen text updates when sidecar guards/hubs changed
- Classic validation for sidecar guards/hubs
- Fix hint cost/weight for cycle and truck tires
- Un-abbreviate grenade names
- Bias the engine selector toward showing some choice even if it came up dry
- Make it possible to deselect engine mods that are illegal for the current tech level
- Fix dialogs flashing and inobvious link on IE 10
- Add Cycle+Sidecar combo options to Body popup menu
Revision 1143
- Cycle spoiler shows on diagram
- Classic rules for cycles
- Enforce limit of 50 lbs. armor for cycle windshells
- Don't offer Zero-space turrets for Classic designs
Revision 1142
- Finish first pass at Classic cars (not yet cycles, trikes)
- Don't allow submitting illegal designs as stock cars
- Confirm before saving illegal designs
- Include text description when saving stock cars, to show when searching by name
- Show DP of metal wheelguards & wheelhubs in diagram
Revision 1141
- For convenience, FE/IFE and Laser Battery appear on Gear screen as well as Engine screen
- Classic tech level for engine customization
Revision 1140
- Much more work on Classic tech level. Still need to revisit armor, cycles, and trikes.
Revision 1139
- Start work on Classic tech level
Revision 1138
Revision 1137
- Fix position of vehicle in diagram on non-Retina displays
- Fix Heavy Pistol cost
- Fix iPad layout, especially when changing orientations
Revision 1135
- Stock car detail view and review
- Clean up navigation with design name search/browse, review, etc.
- Tweak text of linking multiple identical dropped weapons
- Change Login/Logout to Sign In/Sign Out
- Can fully complete account enrollment with the beta release
Revision 1131
- Fix design name wrapping on Safari
- Fix HARM rocket count showing over Laser-Guided checkbox
- Make stock car results load faster
Revision 1130
- Can select the armor type for component armor, fifth wheel armor, and windjammer armor
- Fix validation for crew compartment CA
Revision 1129
- Navigate between pages of the stock car browse results
Revision 1128
- Bring back the "Share Design" screen, with URL and design text.
- Minor tweaks to the tour.
Revision 1127
- Finish the first pass through the tour. More to come later.
Revision 1126
- Automated test for creating/confirming account
- Add PF and cost to engine screen
- Start bringing back engine modifier cost/weight/space display
- Show that something's happening while logout is running
- Show the name of the current user on the logout command
- Add log out to the splash menu (when logged in)
- Make the tour work directly from the splash screen
Revision 1125
- Now you can create and confirm a new account
- Put a caption on the vehicle type selector screen
Revision 1124
Revision 1123
- Tire screen refreshes the options when you change tech level
- Gear list refreshes the options when you change tech level
- Performance gear list refreshes the options when you change tech level
- Available turret list refreshes the options when you change tech level
- When changing tech level makes a design illegal, don't immediately hide the
reason the design is illegal
Revision 1122
- Engine selector refreshes the options when you change tech level
- Add popup options for selecting an engine
- Don't let the screen expand vertically past the bottom of the controls
Revision 1121
- Fix going to 3D Print from the main (2D) design diagram
- Add a pop-up toolbar above the main one for the most common options (presently only body types)
- Hovering over the "Illegal" text shows the text of the problem again
Revision 1120
- Cut the main page to the quick to improve time to visibility
- Use e-mail and search field types for the convenience of tablets
- Turn the main background grey
- Keep more of the initial load state private
Revision 1119
- Cost/weight for full trailer tires applied immediately
- Hand cursor when over clickable items in diagram
- Fix a failure to load a saved dual-level flatbed
- Add automated stock car test
Revision 1118
- Remove cookies used for basic navigation. Now only used to track logins.
- Support URL to view stock cars with a given tag (e.g. /tags/Police)
- Tag designs with Gas or Electric by default.
- Spoiler/Airdam should be metal if any metal armor and not CWC tech
- No sunroof on a cycle
- When loading a design from a URL, load the correct vehicle type
Revision 1117
- Submit stock cars
- Provide a URL to search by name (e.g. /name/Crusher)
- Only preserve signature and designer comments when loading a saved design if
it's the author loading their own design.
Revision 1116
- Semi Trailers
- No ramplates, spoiler, airdam, brushbutter, front bumper spikes for car trailers
- No corner mounts for a flatbed armored box
- Clearer weapon identifiers in link list
Revision 1114
- Semi Tractors
- Better car trailer tire DP display
- A little breathing room in semi tractor and ten wheeler cab diagrams
- Fix problem with placing sidecar weapons
Revision 1113
- Buses, now with ramplates
- Better weapon location selection for car trailers and oversize vehicles
- Diagram shifts to accommodate protruding weapon barrels
Revision 1111
- Automated tests working for oversize vehicles
- Let you select a subset of rounds to be Laser Guided, etc.
- Car Trailers looking good
Revision 1109
- Turrets for oversize vehicles
- Fix available weapon space in cupolas
- Don't allow CA on cupola gunner if cupola full of weapons
- Side doors, wheel ramps, assault ramps, and etc.
Revision 1107
- Fix flatbed armor
- Continuing work on car trailers
Revision 1106
- Ramplates on diagram for reversed trikes
- Show cargo space in status bar
- Start on car trailers
- Streamline car trailer body type selection
Revision 1105
- Ongoing improvements to automated testing tools
- Ten wheelers looking good
Revision 1104
- Finished restoring the automated test recording tool
- Ten wheelers enabled, but a few remaining layout quirks to address
Revision 1102
- Bring back the automated test recording tool
- Work on recording an automated test for ten wheelers
Revision 1101
- Tweak engine selection to favor a second option with lower cost over a second small option that's more expensive
- Ten Wheelers
- Spare Tires and Gear in sidecars
- Front wheelhubs and wheelguards on trikes are clickable
Revision 1099
- No airdam or ramplate for cycles
- Trikes
- Automated trike tests
- Change terminology on 2D/3D views
- Turn off 3D for non-car models. For now. Really want to model a trike. Just sayin'.
Revision 1097
- Sidecar passengers and gunners
- Allow Pintle Mounts in sidecars
- Bring back automated sidecar tests
Revision 1096
- Support Non-turret weapons in sidecars
- Add hover areas in diagram for non-turret weapons in sidecars
Revision 1095
- Overhaul to sidecar drawing
- Full sidecar turret support, including CTS and 0-sp turrets
- Fix validation for non-cycle passengers
Revision 1093
Revision 1092
- Show sidecar turret in diagram
- Update cycle engine when sidecar is added/removed
Revision 1091
- Sidecar selection
- Sidecar weight/space display
- Sidecar tire and guard/hub options
Revision 1089
- Bring back race cars
- Bring back cycles (not sidecars yet)
Revision 1088
- Fix adding and removing ammo to weapons in EWPs/Sponsons
- Add a header button to the weapon location and weapon category screen showing space limits
Revision 1087
- Designate which version saved a given design
- Initial stock car browse
Revision 1085
Revision 1083
- Confirmation page with load and PDF links after design is saved
- Better spacing for info messages
- Activate the save design link on the main menu
- Give prominent placing to search stock cars (though not yet implemented)
Revision 1082
Revision 1081
- Zoom and center the vehicle selector and 2D diagram
Revision 1080
- Save designs
- Delete saved designs from list
- View previous version of a design
- Fix imports with links to stuff in side turrets
- Fix imports without a vehicle color specified
- Indicate when a design is unchanged since last save or load
Revision 1079
- Log in / log out
- List your designs / select a design to load
- Load a given design on startup (from the e-mail URLs)
Revision 1078
- EWP Armor
- Rocket Boosters & Jump Jets
- Allow forward-facing Rocket Boosters in EWPs
Revision 1077
Revision 1076
- Better handling for ammo modifiers
- Big error messages don't overflow illegal indicators
- Indicate available vehicle types
Revision 1075
- All hand weapon and personal equipment screens working
- Update driver DP on diagram immediately when body armor changes
Revision 1074
Revision 1073
- Design notes and warnings
Revision 1072
- Check engine icon
- Crew can add hand weapons (but not yet customize them)
Revision 1071
Revision 1070
- Discharger dialog works
- Some streamlining of the code
Revision 1069
- Add the personal equipment screen
- Add the personal item list by category
Revision 1068
- Add the discharger dialog (visible, not yet functional)
- All build-a-car automated tests running
- Fix to linked weapon text under certain circumstances
Revision 1064
- Bring back the server-side API
Revision 1061
- Side EWPs and Sponsons (though not in 3D yet)
- Disable CA controls for weapons in EWPs
- Disable booster controls for EWPs with no space left
- Bring back the design name display
- Initial design config screen
- Much wider range of color selections
Revision 1060
- Lint and combine the JavaScript files
- Pre-load screens
- Initial work on automated tests for v5
Revision 1059
- Add links and smart links
- Change mechanics of linked weapons to use a link like any other instead of getting "special treatment"
Revision 1058
- Add armor screen
- Add several of the gear screens
Revision 1057
- Add body mods screen
- Add spoiler and airdam to 3D car model
- Add and remove spoiler and airdam to 3D model as boxes are checked
Revision 1056
- Fix height of hood weapons on the car model
Revision 1055
- First car model (now used for everything except pickup/camper)
- Handle changes to body style while in 3D view
Revision 1054
- Select tires even when mouse is over the gaps in the hub
- 3D printing lets you move the front weapons up to the hood
- Disable turret options when insufficient space available
- Update cost/weight/space when adding a turret
- Light follows camera in 3D so the bottom/left isn't always dark
- Try not to leave components highlighted when mouse is outside diagram
Revision 1053
- Consolidate services
- Friendly interface for generating, previewing, and downloading 3D print (STL) files
- Use bigger barrels for weapons on 3D prints, and synchronize front/turret barrel sizes
Revision 1052
- Initial 3D printing (STL) export code
- Refactor method for storing supplemental data for 3D models
Revision 1051
- Show all tire types at once on the tire screen
- Don't leave the 2D button showing when creating a new design from the 3D view
- Add turret screens
- Add 3D turret model (still need work on selecting turret and weapons)
Revision 1050
- Better small-bore weapon model (currently used for all weapons)
Revision 1049
- Add performance modifications screen
Revision 1048
- Add gas tank screen
- Show DP effects immediately for engine accessories
Revision 1047
- Finish the engine/power plant screen
Revision 1046
- Add 3D model for a gas tank
Revision 1045
- Add engine editing (not quite complete)
- Improve the logic for switching engines
- Crew screen loads faster
- Update vehicle statistics when removing a gunner
Revision 1044
- First v5 demo release
- Better loading mechanism
- New look and feel
- Completely restructured UI code
- 3D vehicle support (though at present every car type uses a pickup truck model)
- Many things not yet implemented: vehicle types other than cars,
weapons in locations other than front for the 3D model, saving and loading,
stock cars, the tour, automated tests, screens including engines, sport, mods,
turrets, armor, gear, repair, design
Car Wars Combat Garage Prior (v4) Revision History
Revision 1086
- Don't try to load designs created in the beta version (format slightly different)
- Round cost of streamlining (reversed light trike)
- Fix navigating between EWP boosters and body boosters
- Don't omit battle vests from crew description
Revision 1043
- Fix cost/weight for FRI on 0-space gas tanks on worksheet
- Fix display of CA on linked single-shot rockets with 2-3 tubes
- Fix DP for a group of 4+ single-shot rockets when moved via drag and drop
Revision 1042
- Fix for saving cycles with sidecars
- Fix for fractional weight of sidecar tires
- Fix for engine power rating for cycle with sidecar
- Fix for personal equipment weight of crew in 10-wheel trailer
- For heavy cycle+heavy sidecar, recommend Med Cycle PP w/PC+SC over Large
- Don't offer laser scope for a Bowie Knife
- Rounded corners on hand weapon list
- Rounded corners on hand weapon ammo list
- Minor test updates
Revision 952
- Additional work on game tracker
Revision 951
- Additional work on game tracker
Revision 950
- Additional work on game tracker
Revision 949
- Additional work on game tracker
Revision 948
- Additional work on game tracker
Revision 947
- Initial work on game tracker
Revision 946
- Show correct tow capacity for a 10 Wheeler with a hitch
- When clicking the hitch on a 10 Wheeler in the diagram, don't add one to the cab
- When weapons on a 10 Wheeler carrier threaten to exceed 1/3 spaces, don't list the limit for the cab
Revision 945
- Another minor tweak to link text
Revision 944
- When updating stock cars, don't include obsolete ones
Revision 943
- A few more pixels for stock car names on Safari
- Include ABR/AMF capacity in cargo description
Revision 942
- Fix description error with EWPs
Revision 941
- Fix description error with sidecar armor
- Explicitly list rocket count for single-shot rockets with rocket magazines and unmodified ammo
- Still better cargo space description for certain safe configurations
- Make sleeping area available as gear for all vehicles
- Ready to update stock cars with current images and descriptions
Revision 940
- Still more work combining weapon descriptions
- Prepare to update stock cars with current descriptions and design images
Revision 939
- Show cargo space in description for semi trailers
- Add space in cargo safes or car-top carriers to cargo space in description
- Add URL to go directly to the stock cars for a particular tag (/tags/Police, etc.)
- Provide links to share a design for stock cars or from the design screen
- Fix for IE 9 so it doesn't cache stock car requests
Revision 938
- Remove stock cars flagged as replaced from the stock car search results
Revision 937
- Paginate the stock car search results to avoid looooong load times
Revision 936
- Incorporate stock car list/search/review/etc. into the main app
- Fix cost/weight on worksheet for fake weapons with a count greater than one
- Fix drawing of dropped liquids/gasses on the PDF
- Don't try to load a user's custom stock car lists unless logged in
- Fix cost/weight of cycle blades on PDF
Revision 935
- Fix a diagram wrinkle where left weapons were sometimes unnecessarily doubled up
- More rounded corners
- Don't force a layout for a single-click on engine or crew (only drag)
- Add wheel ramps for semi trailers, replacing ramplates, brushcutters, and front bumper spikes
Revision 934
- Access to more than 14 linkable items on link screen
- Show total cost when modifying an engine
- Show total spaces when modifying a weapon
- Fit rocket launchers in a 1/3 size slot in the diagram and tweak ammo count positioning
- Apply any changes to the design name on the save screen even if you click away without saving
- Update screen immediately when an engine modifier is added or removed
- Try to avoid cargo forcing rear weapons to more than 3 per slot
Revision 933
- More work on design layout for large/full designs (esp. trailers)
- Improve drawing of dropped liquid/gas when smaller than half-size
- Fix text for combined dischargers on oversize vehicles
- Better text for identical dischargers in several locations
- Don't show CA, FRI, or concealment options for dischargers
- Show up to 5 side dischargers on semi trailers without overlapping tires or EWPs
Revision 932
- Don't disable the turbocharger option when switching from electric to gas on a full car
- Better text for links (esp. with complex weapon selections)
- Better text for multiple identical gunners (e.g. in a semi trailer)
- Better text for identical weapons in several locations
- Default to regular plastic if you select both no plastic and no metal armor and then add tire protection
Revision 931
- Don't show negative overall cargo weight for a ten-wheeler combo.
- When a discharger is added, prompt to add them everywhere.
- Allow bumper-triggered weapons on a ten-wheel carrier
- Recheck legality of design immediately when a weapon is added to or removed from a ten-wheel carrier
Revision 930
- Change tech levels to radio buttons so you can't select none of them
- Immediately update statistics when gear is added to the carrier of a 10-wheeler
Revision 929
- Only combine single-shot rockets into one item on the diagram if using rocket magazines or
more than 2 (turret) or 3 (body) parallel launchers
- When a weapon can't fit in a ten-wheel carrier due to 1/3 spaces, show the carrier 1/3 limit in
the error message (not the cab limit)
Revision 928
- A little more space on the all weapons screen for ten-wheelers
- Try to avoid name and DP overwriting on dropped liquids/gasses when the draw smaller
- Improved layout logic for e.g. packed trailers
- Fix flatbed armor description when no armor used on the flatbed (only the box)
- Remove extra commas from lightly armored sidecar description
- Fix back door checkbox for ten wheelers
- Enable design/worksheet validation for cycles with sidecars and ten wheelers
- Automatically remove top armor when switching a ten wheeler to a dumper
- Fix loading of minibuses that had oversize weapons before being downsized
- Fix loading of vehicles with links to rocket boosters in the body
Revision 927
- Draw crew compartment CA around multiple gunners (e.g. in a trailer) or driver and multiple gunners (e.g. in a semi tractor)
- Some more rounded corners
- Avoid a wide trailer with tire protection overlapping the design name
- Add Semi-Trailer Emergency Plate
- Draw front tires in a better place for 40' flatbed
- Proper rules and placement for ten-wheeler dischargers
- Engine selector and automatic sizing for buses and ten-wheelers
Revision 926
- Better stock car display for Ten Wheelers
- Add note when an Active Suspension itself puts a pickup over 5500 lbs. (thereby appearing to have no effect on HC)
- Some more rounded corners
- Better turret screen display for multiple identical weapons
- Show links for multiple weapons in oversize *-back weapon locations on link screen
- More validation: anti-theft, computer gunner, autopilot, etc.
Revision 925
- Fix HC for Ten Wheelers with wheelguards
- Round overall cargo spaces for Ten Wheelers
Revision 924
- Fix vehicle type screen on iPad
- Fix crew option check boxes on iPad
- Better handling for rotating an iPad
- More validation for ten wheel carriers
Revision 923
- 10-wheeler gear can be put in the carrier or the cab using a button in the header
- Cycle gear can be put in a cycle or sidecar using a button in the header
- 10-wheeler items in carriers can be included in links
- Fix up loading design screen when the previous design was a 10-wheeler
Revision 922
- Ten wheelers show up for stock cars and other administrative screens
- Hitches show on diagram for semi trailers and ten wheelers
- Fix loading ten wheeler designs with tire protection
Revision 921
- Toolbar weapons screen can show both ten-wheeler cab and carrier weapon locations
- Dischargers allowed on ten-wheeler carrier
- Fixes to regular and walkaround descriptions for ten-wheelers
- Clean up some weapon location references
- Fix up PDF for ten-wheelers
Revision 920
- First draft of Ten Wheelers
- Add art to vehicle select screen
- Support hover clicks in both carrier and cab
- Support top and side turrets on carriers as well as cabs
- Support crew in carriers as well as cabs
- Add carrier weight and space to status display instead of performance stats
Revision 919
- Fix vehicles with previous design history
- Initial work on 10-wheelers (not yet available)
Revision 918
- Update tour to mention new vehicle screen
- Update scripts for stock car review
- Update screen for regenerating stock car images and PDFs
Revision 917
- Split rockets into separate categories
- Add Super Rocket and Missile Launcher from UACFH
- Add Foam rocket rounds
- Fix walkaround description for dischargers
- Smaller Main Menu
- New "New Vehicle" selection screen
- Fix "Assault Ramp" checkbox
- Add tests for tractors, trailers (both types), buses
- Fix adding and removing weapons from rear sponsons/EWPs on oversize vehicles
Revision 916
- Support sidecars in automated design tests
- Add some checks of the diagram logic to the automated design tests
- Load more in the background after the main program has started, to improve startup over slow connections
- Support more than 6 ammo types per weapon
- Add Anti-Pedestrian, Beacon, and Chemical mines
- Add more Hot Smoke munitions
- Add Toxin Gas (GS, TXG, HDTXG)
- Fix diagram for corner mounts with two weapons
- Fix weapon screen for weapons with no ammo loaded
- Fix clicking on gear in diagram after selecting crew gear
Revision 915
- Conflict detection for multiple stock car reviewers
Revision 912
- Switch to the larger cycle diagram immediately if a gunner is added
- Remove sidecar passenger/gunner from diagram when removed from design
- Allow other stock car reviewers to defer designs
- Fit more designs on the stock car review screen
Revision 911
- Don't show a save error if designer notes are provided but the email address is not registered
- Allow for additional stock car reviewers
- Don't allow component armor for weapons in EWPs
- Fix available space calculation when configuring weapon options for weapons in cycle turrets & EWPs
Revision 908
- Update the price immediately when you remove the link from a set of linked weapons
- Include the cost of reversing a trike or modifying a trailer in the cost of a CA Frame on the PDF
Revision 907
- Add initial dropped weapon art
- Don't show plastic if composite armor is selected but only metal values are entered
- Don't allow a subcompact or compact to use a six-wheeled chassis
- If you remove a hand weapon from a crew member with multiple hand weapons, return to that crew member's gear list
- Update display name when setting the design name from the save screen
- Redraw the toolbar gas tank button when the engine changes from gas to electric or vice versa
- Let Safari/iOS users copy the text from the vehicle description
Revision 904
- Treat an empty armor value as 0 instead of producing an error
Revision 901
- Fix the tour after recent changes
Revision 900
- More work on Repair & Salvage -- better armor damage selection, show ammo used, include accessories, etc.
- Fixes to ammo count placement for some orientations of FTs, RLs
Revision 899
- Add initial work on Repair & Salvage screen (cars only for the moment)
- Minor fixes to trailer validation
Revision 898
- Update the engine hover text when you change the size up or down
- When changing engines between gas and electric, bias toward small not big
- Fix drawing of sidecar tires, and hover highlighting of cycle and sidecar wheelguards/hubs
- When changing cycle/sidecar color, change the connector color too
Revision 897
- Quick fixes to generating images for stock cars and cars on lists
Revision 896
- Improve graphics performance
- Fix armor locations for 40' flatbeds
- Fix armor screen for non-oversize car trailer flatbeds
- Add 'Menu' to the menu icon to make it more obvious
- Immediately show design as illegal if various Sport mods put it over space or weight
- Save color preference and driver/engine layout location with design (if customized)
- Add automated car build tests for this and future releases
- Some abbreviations to help fit more weapons on the PDF
- Tag text input fields as numeric or email as appropriate
Revision 895
- Make the +/- buttons bigger on tablets
- Handle touch events instead of mouse events when appropriate
- Fix black vehicle color selection
Revision 894
- Don't draw the default subcompact or previous design while loading another one
- Make the description text even smaller for very complex designs
Revision 893
- Fix cycle caption in stock/design list
Revision 892
- When adding a design to a list and it isn't already a stock car,
first make the user generate an image and PDF
- When using the menu to load an existing design, don't reload the page
- For semi tractors, show the loaded top speed based on a full tractor not
a full tractor plus trailer
Revision 891
- Add the ability to create custom design lists, view them as stock car lists,
and add and remove designs from your lists.
- Add the ability to change the selected body by dragging left/right from
anywhere "Body Basics" is showing
Revision 890
- Fix stock car reviewing and display for semi trailers
- Tweak text for power plant accessories
Revision 887
- Show the new signature field on the stock car list. Also show a review as "Designer Notes" if by the author.
- Default to existing division, designer notes, and signature if re-saving a prior stock car
Revision 886
- Update the design signature cookie every time you change it
- Show remaining weight over 5lbs as "Gear Allocation" if there's not at least a space available
to show it as cargo instead
- Unbreak sidecar description
Revision 885
- Don't take stock cars where the name/email/design name aren't specified
- Let the designer supply the category and initial notes when submitting a stock car
- Add a tagline/signature that will be applied to each design you create
Revision 884
- Fix for loading saved semi trailers
Revision 883
- Include extra oversize turrets in cost/weight/space calculation
- Add design validation for semi trailers, including front-facing weapons and front-half dropped weapons
- Take chassis, suspension, and performance values off the PDF for semi trailers
Revision 882
- More consistent drawing for outer tires on car trailers
- Add or remove front wheels on semi trailer as body options change
- Fix wheelguards and hubs on semi trailers
- Fix initial state of body options for semi trailers
- Show semi trailers in UI (PDF still needs work)
Revision 881
- Fix loading of designs with passengers with non-weapon gear
- When car trailer exceeds available space, make it wider
- Initial work on semi trailers (not yet visible)
Revision 880
- Fix turret and discharger placement for oversize car trailers
- Remove extra space taken when a design has both side turrets and double wheels
Revision 879
Revision 878
- Show tires for 25'-30' car trailers doubled up, with wheelguards/hubs accordingly
- Fix display of left back / right back weapons on oversize car trailers
- Hide all *-back weapons when changing an oversize van trailer to a flatbed
Revision 877
- Fix for loading saved oversize flatbeds
Revision 876
- Include cost/weight/space for reefer/tanker/dumper trailer modifications
- Don't list all sidecar weapons in plural
- More validation for car trailers, including weapon tech levels
- Fix checked state of reefer/tanker/dumper trailer options on page load
- Fix composite flatbed bed armor
- Add oversize car trailers (20', 25', 30')
- Still need work on placing side turrets and dischargers on diagram
Revision 875
- Added winch. Moved winch, tow bar, and hitches to new "towing" category.
- Rearranged dischargers into two weapon categories to fit them all
- Changed stock car list to split out cycles
Revision 868
- Disable dropped weapons on the front half of a bus (disables front corners altogether)
- Add laser modifications and EWP ejection system to PDF design worksheet
- Individually round the weight of each type of ammo in a weapon's magazine
- Don't break when importing a flatbed trailer
- Include flatbed armored box armor on PDF design worksheet
- Draw ramplate on a semi tractor
Revision 799
- Round cost of each set of a distinct ammo type separately (e.g. 5 RR HEAT + 5 RR HESH) in
designer to match cost presented in design worksheet
- Don't let DP of a gas tank spill out of its space even with large CA
- Don't blow up if you click [-] next to a gear item that you have none of
- Add 'Back' button to top of hand weapons screens
- Add remaining CWC personal equipment for crew
- Make sure entire gunner screen shows on all browsers/platforms
- PDFs open in a new window/tab
Revision 798
- Fix enabling/disabling for supercharger, laser battery, and FRI based on available space
- Fix weight and space for Truck Turbo on design worksheet
- Fix rounding on design worksheet for bumper spikes, fake ramplate, sidecar armor, convertible hardtop
Revision 797
- Don't show pop-up turrets/cupolas on walkaround description
Revision 796
- Show component armor on diagram for a set of front/back single-shot rockets with CA
- Show component armor on diagram for most linked side weapons with CA
- Remove extra space from weapon description with magazine switch
- More space for armor points & StealthKote on PDF
Revision 795
- Show cupola gunner on diagram
Revision 794
- Show correct top/underbody front/back location names for those weapons when loading saved design
- Highlight illegal designs during stock car review
Revision 793
- Don't allow cargo safe options unless there's a cargo safe (mini-safe doesn't count)
- Validate accessories for buses and semi tractors
Revision 792
- Move links to be after accessories in the text description
Revision 791
- Restore laser batteries to the design worksheet
Revision 789
- Include top and bottom weapons and dischargers in diagram when loading a saved design
- Don't let top or bottom dischargers overlap other components in the diagram
Revision 788
- Better rendering for armored fifth wheel
- More space for cost on PDF when over $100K
- More space for cost on stock car list
- Side dischargers work more reliably for oversize vehicles
- Show up to 5 top and 5 bottom dischargers in the "cargo" area
- Design Worksheet doesn't count weight of passenger personal equipment for buses due to 50lb luggage allocation
Revision 787
Revision 786
- Fix stock car diagrams
- Allow Passenger Accommodations for Buses, Semis, and Car Trailers
- Show armor stats in an info message when changing armor types
- Make it easier to dismiss an info/error message (click anywhere on it)
- Make the vehicle description font smaller for large descriptions
- Add more categories to the list of saved designs
Revision 785
- Allow up to 9 gunners on diagram
- New rendering for more than 2 passengers or more than 1 gunner: show all icons in diagram but shrink them
and place up to 9 in the space usually taken by 1
- On the (all) Crew screen, list all gunners separately. Stay on the screen when adding a gunner or
passenger to make it more convenient to add a bunch.
- On the PDF, don't list skill blanks for more than one gunner
- Crew compartment CA applies to driver (if any) and all gunners (no way to select a subset yet)
- Unbreak display for crew compartment CA
Revision 784
- Add more vehicle types to the stock car list and categories
Revision 783
- Minor fix to top back armor distribution for oversize vehicles.
Revision 782
- Gave up on the header font for now due to PDF issues on the server. Replaced with image.
- Simplified armor distribution process. Now works for oversize vehicles.
- Replace armor point cost/weight display with the armor distribution button to conserve space.
Revision 781
- Fix saving and loading links to side back weapons/turrets/boosters
- Fix diagram after loading a design with boosters in non-back EWP
- Fix for adding top back and underbody back weapons
- Bus passengers still take extra weight for CA, seats, and other non-personal-equipment
- The return of the Tank Gun
- Fix generating PDFs for designs with left back weapons
- Oversize composite armor shows all 10 locations
- Armor values shouldn't cause PDF to split onto another page
Revision 780
- Fix a PDF generating problem
Revision 779
- Fix changing the size of side back EWPs to affect both sides at once
- Fix rocket booster minimum needed size calculation for vehicles where the minimum buy is more than one space
- Add Assault Ramps and distinguish Left and Right Side Doors
- Hide ramps, doors, amphibious modifications, and convertibles for body types that can't have them
- Show correct ISC count when you go to the electric engine screen
- Allow more than one laser battery
- Unbreak clicking on a driver/gunner/passenger when you're already on another one
- When there are more than 2 passengers, combine them into one icon
(though I still need a way to edit them separately when called for)
- Allow weapons in side back or back turret locations in links & smart links
Revision 778
- Quick fix for JavaScript syntax that only works in Firefox
Revision 777
- 30' and 40' Buses:
- Master weapon list screen lets you access all 14 locations
- Include back turrets and weapons in design worksheet
- Include back turrets and weapons in walkaround description
- Can save and load buses
- Validate that each separate facing doesn't violate the 1/3 spaces rule
- All tires are always the same
- Expand the weapon and armor spaces on the PDF as needed
- Cupola gunners included on design worksheet
- Cupola gunner equipment counted toward Cupola space limit (e.g. CA, cyberlink)
- Walkaround description includes correct wheelguard/hub counts for axles with 4 wheels
Revision 776
- 30' and 40' Buses:
- Can add a back turret
- Front turrets always appear in front of back turrets in the diagram
- Can add side back EWP/sponsons
- Rocket Boosters work in top/side back EWPs
- Weapons work in all 10 facings
- Weapon positions change names between e.g. Left Front and Left when changing body to/from Minibus
- Oversize corner-mount limit is 4 spaces
- Add oversize vehicle plumbing to Car Trailers in anticipation of adding 20' and larger ones
- Semi Tractor fifth wheel shows 8 DP plus any armor
- Don't leave booster icons on the diagram when removing an EWP containing boosters
- Don't allow adding a rocket booster to an EWP with less than one space remaining (e.g. via MnRs)
- Don't suggest adding TL or dischargers to a full corner-mount location
Revision 775
- Included additional icons from Glyphicons
- 30' and 40' buses get all 10 armor locations
- 6e Kickstarter forum launches. Buses hidden in UI due to incompleteness.
Revision 774
- When bringing up the design screen, begin with focus on the design name field
- Front wheelguards don't reduce HC on a semi tractor
- New forum is taking too long. Initial work on buses. They draw,
but they're not pretty and there's a lot that doesn't work right yet.
Revision 773
- Semi tractors:
- Add design validation
- Don't allow radial, off-road, or slick truck tires
- Spare tires now calculated as truck tires
- Engine modifiers affect top speed
- Spread out dashboard fields a little to fit larger cost/weight values
- Fix loading saved truck designs
- Fix available armor calculation, and reduce back armor distribution
- Allow 3 dischargers per side
- Show fifth wheel armor on diagram
- Only three guards/hubs per side
- Include windshell and fifth wheel armor on design worksheet
- Significant update to design validation to cut down on the total size of the code/download
- Add "Spare" to spare tire on design
- Fix blue-green laser option
Revision 772
- Semi tractors:
- Small/Medium truck power plants disallowed
- Show max load when changing engines
- Disable most obviously invalid plant/engine options
- Passengers take two spaces
- Clicking the fifth wheel doesn't blow up
- Don't allow different tires front to back
- Add windjammer and sleeping area
- Add windjammer armor and fifth wheel armor
- Don't omit windshell weight from cycle top speed/acceleration calculations
Revision 771
- Initial work on semi tractors. They draw, but there's a lot that doesn't work right yet.
Revision 770
- Added missing (mainly Uncle Al's Catalog from Hell) items: chaff rockets and dischargers, HD chaff dispenser,
hot smoke ammo and discharger, glow-in-the-dark paint discharger, sand and foam dischargers, cloud bomb,
incendiary spikes, compact TV, drag chute. Some layout issues remaining e.g. with too many ammo types for
rockets, too many discharger types.
- List removed items when changing tech level to CWC
- Validate UACFH-only accessories
- Don't allow smoke or tear gas APPR
Revision 769
- Update the tour to reflect small changes in the designer
Revision 766
- Sand ammo for JDs
- Trim some unused data from the ammo types
Revision 765
- Correct engine description for a gas engine with no accessories except component armor
Revision 764
- Show top & underbody dischargers on the diagram
Revision 763
- Add range and cruising speed to the PDF
Revision 762
- Round corners on various options on the weapon screen
- Allow applying an ammo modifier (e.g. laser-guided, proximity-fused) to only some of the selected shots
- List grenades as "10 Foo Grenades" rather than "10 shots Foo" for GLs
Revision 761
- Properly account for the cost/weight of fake weapons on a fake turret
- Component armor types for weapons and gas tanks
- Armor types for Pintle Mount gunshield and EWP armor
- Squeeze the gas engine screen a little to fit in Firefox/Windows
Revision 760
- Add component armor type selector
- Allow choosing component armor type for crew, crew compartment, and engine (more coming)
Revision 759
- Add Sponson Turrets
- Don't let side turrets draw over dischargers on compacts and subs
- When changing body style to Extra-Heavy Trike with engine adjustment, at least pick *some* engine,
even if they're all underpowered
Revision 758
- Add Snow Tires and Tire Chains
- When changing cycle tires to radial/off-road/slick, make sure to disable the exclusive options
on the sidecar tires too
- Offer a separate tech level for military technology (though at present, there's a very limited selection
of military items available)
Revision 757
- Don't show concealed weapons in the walkaround description (headslap!)
- Don't automatically draw fake weapons half-size
- Rename "Rice" icon to "Sport"
Revision 756
- Don't allow too many dischargers per side (and none for sidecars, turrets, etc.)
- Allow top and underbody weapons
- Show HC modifier for cycle windshell in description
- Show engine/plant type and key accessories in hover text
- Make curves on PDF identical to curves in UI
- Highlight the current engine in the engine selector
- Show pop-up notes with the cost of tire modifications as you add them
- Show pop-up notes with the cost of turret modifications as you add them
- Don't break when you add a weapon to a fake turret
- Adjust weapons in turret to be fake/real when turret it made fake/real
- Show the saved design ID on the PDF when you load or save a design and immediately generate a PDF
Revision 755
- Tweak the PDF walkaround text and worksheet text for rocket boosters
- Put the design name in the PDF file name so they're more easily distinguished
Revision 754
- First work on the quick start designer
- Put an asterisk next to spike damage because solid/plasticore take different damage
- Hide engine messages when you switch to the selector
Revision 752
- Don't say "both" when linking one weapon to a pair of weapons (e.g. 1 turret to pair front)
- Don't show a suspension line for a Car Trailer on the PDF
- Let you narrow the stock car display to a single division
Revision 751
- Notifications when you change tech levels
- When changing tech level to CWC, remove HTMs from links
- Don't break if you change the tech level of a Car Trailer
- Don't allow publishing a stock design with HTMs at the CWC tech level
- Include the cost of reversing a trike on the PDF worksheet
- List the number of wheelguards/hubs in each line on the PDF worksheet
Revision 750
- Don't omit the ammo modifiers (laser-guided, prox. fused, etc.) from certain lines on the PDF worksheet
- Better text for individual laser-guided single-shot rockets
- Show cost/weight for each option on the turret screen
- When moving/removing a linkable item, remove it from any links that contain it as well
- Tweak the layout to fit the whole Gunner screen on various browser/OS combinations
(Firefox/Windows being the tightest)
- Move the SfS out from between ID and HDID
Revision 749
- Abbreviate some ammo modifiers on PDF to avoid weapons overflowing the available space
- Change the minimum font size to fit longer vehicle descriptions in the available space on the PDF
Revision 748
- Fix wheelhub count/cost/weight for 4-wheel trailers
- Show Laser-Guidance Link on PDF
Revision 747
- Better logic and notifications for manipulating extra clips and extended clips
- Can now regenerate the PDFs and thumbnails for all stock cars at once
Revision 746
- Add Battle Vest and Armored Battle Vest and allow for the equipment that will fit inside when in GE mode
- Add info messages with cost and weight/GE when you add any crew equipment
- Show GEs more thoroughly for crew equipment on the PDF when in GE mode
- Don't forget the 1 GE for the Radio Detonator
- Fix cost for a hand weapon with multiple extra/extended clips, and don't make 1 clip plural, all on the PDF
- Round up the cost of tires in a given location (front, back, middle)
- Show cargo space/weight in one of the info boxes on the PDF
Revision 744
- Nicer description of multiple identical passengers
Revision 740
- Include weight of hand weapons for passengers when not in GE mode
- Can edit your own reviews of stock cars
Revision 739
- Don't allow me to publish a stock car that's illegal
- Explicit error if you try to save a second design with the same unique ID
- Fix spurious autopilot error when adding accessories to bikes
- Correct cost/weight for Stealth for cycles and trikes, hide it for trailers
- Future stock cars will show tech level "CWC" even if designed with UACFH/etc. options available, so long as
they only actually USE equipment from CWC (and the cost/weight/etc. would be the same).
- PDFs from the 'Download' link on the stock car screen will start to include the unique ID of the car
Revision 738
- Don't allow drag-and-drop of a passenger, avoiding freeze for car trailers
- Use linked weapon language for first identical linked weapons on a side, even
when the weapons were create and linked separately
- Combine descriptions of identical EWPs
- Abbreviate the link description when it contains only multiple weapons amounting to
all the weapons of a given type on a vehicle
- Better language for mines and spikes instead of "shots"
Revision 737
- Spell out PFE on the crew page
- Can now add/edit/remove hand weapons for crew & passengers
- Hand weapons calculate GE for folding stocks correctly
- Design worksheet shows weight or GE for hand weapons according to design screen selection
Revision 736
- Massage the imported designs so that weapon damage populates correctly on the PDF
Revision 735
- Include EWP armor on the design worksheet
Revision 734
- Old designs imported
- Correct for some bad tech levels on the import
Revision 733
- Add support for Laser-Reactive Web
- Add support for StealthKote Shield (but no UI yet)
- More prep for importing designs from the old designer
Revision 732
- Spell out crew equipment on the design worksheet
- Don't let the text of the design name overwrite the cost on the PDF
- All plumbing in place for designs with hand weapons -- except the UI to edit them
- Fix error when you have both back weapons and a back-facing rocket booster (or ditto front)
- Prepare to import designs from the old designer
Revision 731
- Add the ability for any logged-in user to rate and comment on stock car designs.
Here's hoping I won't regret it.
Revision 730
- 'Medium Cycle' doesn't overflow the available space in the stock car list
Revision 729
- Sort the "Other" designs to the end of the stock car list
- Add brief explanation to the end of the stock car list
- Fix stock car images for cycles
Revision 728
- 'Medium Trike' doesn't overflow the available space in the stock car list
Revision 727
- Layout fix for stock cars page
Revision 726
- Fix an error when loading some old designs that used links to weapons in a sidecar
Revision 725
- Don't say "Added a Light Laser with 0 shots"
- Add a stock car database. Any designs marked as stock cars when saving may be added to this list.
Revision 723
- Don't overwrite important design error messages with "helpful" info messages
Revision 722
- Tweak the message text when you add a copy of a weapon or add ammo
- Disable magazine switch option when no extra magazine
- Tweak layout when mixing full-height weapons and half-height weapons in front/back
- New art for Lasers
- New art for Flamethrowers
Revision 721
- After drag & drop of crew or engine, always force a regular layout so if the size is going
to change it will do it then and not after the next layout-inducing change
Revision 720
- Now you can drag and drop crew and/or engine into a different column in the diagram
- Don't pile up a bunch of messages if you switch repeatedly to and away from the engine screen
- Fix the appearance of dischargers while you drag and drop them
Revision 719
- Update the design name on the diagram when you set the design name during the save process
(not just when you set it on the design screen)
- Don't show an ammo area for searchlights and cameras by default (pending better art for them anyway)
Revision 718
- When hovering the mouse over a weapon in a turret, show the turret type not turret location
- When hovering the mouse over a weapon or discharger, show the name instead of the abbreviation
- If the Web page version in use is older than the PDF generator requires, produce a PDF with an
explanation instead of trying to generate the real PDF and failing
- Fix error when adding extra magazine to weapon in sidecar turret
- Remove enforcement of 1/3 spaces for cycle EWPs or sidecar turrets
- Cost on the PDF is total for cycle/sidecar combo
- Cost associated with a saved cycle/sidecar will be the total of the two
Revision 717
- Change Vehicular Camera to be a weapon not an accessory due to placement rules
- Don't show magazine accessories for weapons with no ammo (laser, camera, etc.)
- PDF shows full name for all weapons (not just those with ammo)
Revision 716
- Major overhaul to PDF
- Fix layout error with turrets on reversed trikes
- Add flatbed (non-box) armor to vehicle description
- Don't list multiple passengers separately on walkaround
Revision 715
- Fix the position of cars and cycles on the PDF
- Fix generating a PDF of a Car Trailer
- Update walkaround description to include sunroof, streamlining, racing slicks, off-road suspension
Revision 714
- Add searchlights to the weapon list, so they can be placed/treated as weapons
- Change "Engine Underpowered" message to state by how many pounds
- Added pop-up messages when adding the rest of the items in the "Rice" list
- Squeeze widest car design a little so toolbar border isn't cut off
Revision 713
- Don't omit 3rd set of tires from diagram when loading a saved 6-wheel design
- Adjust design name text positioning in diagram
- Pop-up messages when adding a spoiler or airdam
Revision 711
- Hitch, spoiler, airdam, ramplate, and bumper spikes are all clickable to go to the appropriate screen.
- Hovering over the space where a hitch, spoiler, airdam, or ramplate would go lets you click to add one.
- Add a little more space for the text for the name of thing your mouse is hovering over
Revision 709
- Add design name to diagram, clickable to bring up edit screen
- Fix drawing for tongue for Car Trailer when shifted to wide diagram
- Don't let a trailer design put any components in cargo space for a flatbed
Revision 708
- Add pop-up notes when you go to the engine screen and/or modify the engine, including stats for the selected
modifier and the total current PF.
Revision 707
- Remove some weapon-related console messages left in last build accidentally
- Add pop-up notes when you add or remove weapons or ammo
- Fix the add clip/remove ammo icons when you use the -/+ buttons
Revision 706
- Fix adding Rocket Boosters to an EWP when the vehicle has no interior spaces left
- Trikes and Reversed Trikes use new layout system, can fit more cargo and etc.
- Change some error messages for trikes to say "Trikes" instead of "Cars"
- Change drawing of weapons to make more space for DP when weapon is roughly 2/3 normal size
- Change drawing for rocket weapons so DP doesn't overlap weapon border
- When removing a rocket booster from an EWP, return to the EWP screen
- Change "Car Armor Distribution" caption for trikes, trailers, etc.
- Fix flatbed armor field to hide again for bodies other than flatbeds
- Flag an error if a flatbed trailer has EWPs
- Disable turret button for flatbed trailers
- Remove some engine-related console messages left in last build accidentally
Revision 705
- Fix selection logic for electric engines, that would propose the same engine twice in the list
for certain configurations (e.g. Heavy Trike)
- Fix selection logic for smallest engines, so it prioritizes ones that can move the full chassis weight
(e.g. Compact w/Extra-Heavy Chassis should see 100cid w/MB Carb & TC not 100cid w/Carb & TC)
- Don't show "Front Tires" link on all tires screen for a Car Trailer
Revision 704
- Unbreak EWPs for cycles
- Cycles use new layout system
- Dischargers positioned correctly for Car Trailers
Revision 703
- Rocket Boosters working in side & top EWPs for cars, car trailers (no diagram support yet for cycles, trikes)
Revision 702
- Fix cost/weight of Fake Dischargers
- Set first click on a Rocket Booster/Jump Jet to go to 10mph (the minimum allowed)
- Fix links for equipment on car trailers
- Partial support for Rocket Boosters in EWPs
Revision 701
- Rocket Boosters allowed in links
- Changing Booster type or location re-runs design validation
- Bias left/right side dropped weapons toward the left (back) of the diagram
- Fix layout problem with wide-open trailer and 2 weapons per side
Revision 700
- Adjust sizes of weapon list and gear list to fit for Firefox on Windows
- Change message icon to be different for notifications and errors
- Fix problem with increasing ammo count on a weapon that was copied
Revision 699
- Car Trailers can add a Laser Battery or Fire Extinguisher from the Gear / Combat & Weapons screen
- Can add a second gunner to a Car Trailer
- Can configure a van trailer as a reefer, tanker, or dumper
- Draw all flatbeds as an empty bed with a small-ish weapon box
Revision 698
- Add validation for car trailer designs
- Don't enforce 1/3 spaces for Mini-Van trailers or Flatbed trailer armored boxes
- Squeeze the armor screen a little so all the fields fit in Safari
- Fix load failure for designs with a hitch
Revision 697
- Wheelguards and hubs don't cause problems when changing trailer tire count (10'/15')
- Price flatbed armor correctly
- Show flatbed armor fields for weapon box vs. flatbed underbody (still overflows in Safari)
- Don't show "Crew Compartment CA" option for a trailer with a single gunner
- Don't show "Keep Tires Same" checkbox for trailers (where all tires are always the same)
Revision 696
- Fix weights for Cyberlink and Ejection Seat
- Show messages when crew body armor, seat, or computer is changed
- Driver and Gunner links work right for Car Trailers
- Add basic weight and space validation for Car Trailers
Revision 695
- Fix error when you have wheelguards/hubs and set the vehicle's plastic armor to "none"
Revision 694
- Preliminary support for car trailers < 20' (don't try to go to the "driver" and flatbed armor is still wrong)
Revision 693
- If on a weapon category list (e.g. for a Rocket Platform) and click another weapon/weapon area in the
diagram, process the click correctly
- Show standard ammo as "normal" not blank when listing several types and on the PDF
Revision 692
- Add Hitches to available Gear and to diagram
- Add Laser Battery as an electric engine option
- Add an additional DP to the engine if a Laser Battery is selected
Revision 691
- Design view shows spoiler, airdam, front bumper spikes, ramplate
- Turret list screen spells out External Weapon Pod/Rocket Pod
- Adjust placement of widest designs on PDF
Revision 690
- Widest vehicles (3 slots wide with 6 wheels and guards/hubs) no longer cut off toolbar
- Show "Check Engine" indicator if engine weight limit is under chassis weight limit
- Recast PF to "Power %" and show it with weight/space on engine screen
- Show full weapon name (and damage) in weapon list, replacing # of shots
- Better hover text and link names for turreted/sidecar weapons
- Fix for saving designs with links that include sidecar right/left/back weapons
- Fix for loading a design and immediately clicking on and incrementing a turreted weapon
- Links (added by default) between identical weapons now included in link count on gear screen
- Combine identical passengers in text description
Revision 689
- Smaller body for Sprint cars by default
- Unbreak default race car suspension
- When using the new design links from the menu, reset the acceleration/top speed/range goals to default
- Walkaround no longer missing if you download a PDF from the "design saved" screen
- If design weight over engine capacity and chassis limit, only complain about the lower of the two
Revision 687
- New layout system to arrange items in cars (not yet cycles/trikes)
- Smaller body for compacts and subcompacts by default
- Fix mouse hover for multiple side-facing weapons that are combined into one space in the diagram
- Fix for rocket booster drawing over top of a cargo item
- Fix for turreted RR drawing
Revision 685
- When increasing the count of single-shot rockets, only draw one in the diagram, just add more DP
- Default to heavy suspension and extra-heavy chassis
- When clicking on a weapon location with no weapons, go directly to weapon selection
- New art for single-shot and multi-shot rocket weapons
- Fix for component armor around multiple under-one-space rockets
Revision 684
- Initial stab at drag-and-drop: for moving and copying weapons
- Can click on a weapon in a turret to go straight to that weapon
(though, it makes it a little trickier to click on the turret itself)
Revision 683
- PDF worksheet uses correct metal armor point value
- PDF worksheet properly accounts for metal spoiler and airdam
- When deciding how much weight/space is available for a replacement engine, include the current gas tank cost/weight if currently gas
- Show the "working on it" pop-up while saving a design, in case the server is slow at the time
- Tweak the cargo display so it doesn't show a bogus value when the current engine can't move the full chassis weight
- Change the "load previous version" link to use the new-form URL
Revision 681
- Removing a link updates the status display
- Magazine switch included in text description
- Reformat cargo description and loaded top speed/accel description
- Include weight cutoff for current accel in cargo description
Revision 680
- Automatically hide previous designs by the same user with the same name
- Add a link to the prior version of a design, below the description
- Fix bug where sloped/streamlined wasn't applied to cargo spaces
Revision 678
- Show the engine weight limit in the top weight status display if it's less than the chassis weight limit
- Show cargo capacity in the vehicle description (if at least one space and 20lbs,
or more than no space and 10lbs for sidecars)
- Limit sidecar cargo capacity if the cycle engine can't handle the full sidecar chassis limit
- Don't show the cargo spaces status display if the vehicle has no cargo spaces
- Fix problem when clicking on a spare tire in the design view
- At least round the corners on spare tires and accessories (pending better art)
- Minor adjustment to avoid cutting off status area labels in Safari
- Fix error message for overweight cycle+sidecar combination
Revision 677
- Finished the first pass through the UI tour.
Revision 676
Revision 675
- Fire-Retardant Insulators treat 0-space gas tanks as 1-space items for cost/weight purposes
- More work on the UI tour
Revision 671
- A little more validation on design name, user name, etc.
- Add the first draft of the UI tour
- Fix Safari problem that after you log in, the design list doesn't come up
- When hovering, highlight the 4th side of the current toolbar button
- Quick test of speeding up the initial page load: validation logic comes down separately
Revision 669
- Better (but still not perfect) algorithm for armor auto-distribution with a Ramplate
- Cargo space shows in status display, and appropriate items go there
- Passenger accommodations are only enabled for vans & removed if you change the body
- Weapons list shows "1 shot" instead of "1 shots" for single-shot items
- Cycle passenger does not take up space
Revision 667
- Fix problem loading designs with a spare tire
Revision 666
- When changing sidecar armor, change the type of any wheelguards/hubs as well
- Added design validation for cycles and sidecars
- Fix problem when clicking a sidecar weapon location with a weapon on the all weapons list
- Fix problem when adding CA to a sidecar weapon
- For cycles & sidecars, enable the weapon CA controls if there's 1/2 space left (not 1)
- When clicking directly between weapons, enable/disable the space-taking options appropriately
- Draw multiple weapons (or etc.) per spot in a sidecar
- Round up spaces on the sidecar space status display
- Fix title when viewing a list of weapons in a sidecar location
- Fix schematic problem when removing a sidecar that has contents
Revision 664
- Discharger drawing improved on IE
- Reversed trike discharger positioning fixed
- Small tweaks to the distribute armor calculation (including full top armor for trikes)
- Add walkaround description for sidecars to PDF
- Remove zero-space turret option from cycles
- Added design validation for trikes
- Correct front/rear wheel count for reversed trikes
- Change wheelguard/hub type to/from motorcycle when trike is changed between regular and reversed
- When going to the body basics screen on a design with a sidecar, show the correct sidecar type as selected
- Add amphibious modifications and side door to walkaround description
Revision 663
- Remove all (X) ammo button changes to add full clip button when none of that ammo is selected
- Car side dischargers positioned to avoid EWPs
- Cycle dischargers positioned to avoid tires and weapons
- Hide cycle weapon barrels that would overlap wheels/wheelhubs
- Add rocket boosters to cycle schematic
- Improve positioning for EWPs for forward and reversed trikes
Revision 661
- Add spare tire options from the tire link in the toolbar
- Reversed trikes show a better schematic
- Saved trikes can be loaded
- Remove corner-mounted weapons from trikes
Revision 658
- Side door removed automatically if you change the body to be smaller than a Van
- Fix a bug in revised cargo layout/no rear weapons
- First stab at trikes (good progress on forward, maybe stay away from reversed)
Revision 656
- Engine selector doesn't propose engines that are too big/heavy to fit
- Disable engine modifiers that take space if no space remaining
- If many cargo items but no rear weapons, use the rearmost space for cargo
- Fix rounded corners on the turret screen
- EWP armor and Pintle Mount Tripod Gunshield work now
- Accessories on schematic link to correct screen when clicked
- Added Amphibious Modifications, Side Door, and Tinted Windows to body mods
Revision 651
- Fix registration process for confirmation keys containing a slash
- Rocket Boosters / Jump Jets show in schematic
Revision 649
- Upgrade to JQuery 1.7.2 to avoid a bug with the "checked" status of some widgets
Revision 647
- Car description includes CA on crew compartment
- Added rocket boosters / jump jets (not on schematic yet)
Revision 646
- Side EWPs work now (not EWP armor yet, though)
- Add missing bump on non-rocket weapons on PDF
- Clicking directly from one turret to another works
Revision 645
- Don't complain that fake guards/hubs don't match armor type
- Add racing cars
- When adding a gunner from the all crew list, edit the new gunner immediately
- Change default car suspension to Light (free)
- Disable component armor for weapons in corner mounts
- When applying component armor to a weapon, remove it from other weapons in the same location
- Round off the space taken by e.g. Mini Rockets in current weapon lists
Revision 642
- Finished adding curves to the PDF
- Added background colors to the PDF (avoids lines showing through and also colors DP boxes & etc.)
Revision 641
- Add some curves to the PDF
Revision 638
- Now design list has a delete icon on the far right
- Added 1/3 spaces validation for turreted weapons (includes magazine spaces)
- Improved layout for cargo items for cycles
- Disable car top carriers for cycles and cars that either have a top turret or are too small
- Factor in top speed reduction for car top carriers
- When removing a gunner and there's crew compartment CA, turn it into driver CA
- Don't show acceleration "or 0 at max weight" in the vehicle description if the engine doesn't have enough PF to pull the max chassis weight
- Added walkaround description to PDF (doesn't yet include sidecars)
- Moved speed/handling above weapons chart in PDF to avoid overlap with large vehicle drawings
Revision 637
- Fix component armor spaces for various cycle components
- No 1/3 spaces limit for cycles
Revision 636
- Fix for IE cycle wheelguards
Revision 634
- Fix for Chrome failing to load existing designs
- Change URL for saved designs to avoid similar problems
Revision 633
- Cycle wheelhubs change weight according to CWC (4lbs/pt) or All (2lbs/pt) selection
(based on Pyramid Uncle Al 2051 update)
- Cycles with sidecars or windshells and etc. can be saved and loaded successfully
- Armor screen squeezed a little to fit in Safari
- Links and Smart Links entries on the Gear page show count of existing ones
- Cycles pretty much done other than layout improvements when you have a gunner
or multiple cargo-area items and PDF layout improvements when the cycle+sidecar
text gets particularly long
Revision 632
- Cycle wheelguards and wheelhubs now fully working in schematic
Revision 631
- Tire modifiers are applied to sidecar tires as well
- Can select sidecar tires and add sidecar wheelguards/wheelhubs
- Tires link in the toolbar shows a link to sidecar tires when appropriate
- Fix some more rounding errors
- Cycle wheelguards show on schematic (no hubs yet, and they don't remove yet)
Revision 630
- Cycle windshell gives top speed bonus
- Sidecar weight included in cycle top speed/accleration calculation
- Can properly edit cycle and sidecar armor
- Body Blades become Cycle Blades for cycles
- No airdam for cycles (use spoiler + windshell)
- Design Worksheet on PDF more complete for sidecars
- Can save cycle and cycle/sidecar designs (but they don't load right yet)
- Fix some rounding errors
Revision 628
- Fix display of the sidecar weight/space over top of menus and after going to a new design
- Fix menu transitions and design list menu in general in Safari
Revision 626
- Cycle sidecar cost, weight, and space are calculated
- Schematic shows sidecar weight and space
- Sidecar turret shows and is editable (can add weapons)
- Can add weapons to sidecar via weapons button in the toolbar
- Weapon location list for cycles doesn't show left, right, corners
- Can add passengers or gunners to sidecar
- Added weight and space readouts for sidecars (cost included in main cost display)
- Still more to go on cycles, but it's getting closer...
Revision 625
- Cycle fix: electric power plant next/previous
- Cycle windshell controls work and it draws on schematic
- Cycle sidecar controls work and it draws on schematic (but no contents)
- Better layout for cycle front/back weapons
- Cycle, sidecar, windshell all show up on PDF
- Sidecar tires are changed when cycle (front) tires are changed
- Still many known issues with cycles
Revision 623
- Very preliminary cycle support -- still lots of stuff known to not work for cycles, but
you can try creating a light cycle with a gas or electric engine and a 1-sp weapon front or back.
- Many changes to support non-car vehicle types (starting with cycles for now), so
let me know if I broke anything.
- Change name everywhere to "Car Wars Combat Garage" to be consistent
Revision 620
- Small cleanup to process of loading existing designs
- On engine finder, start with gas and electric buttons deselected so you can click the one you want
- Fix layout when there are corner-mounted weapons in only one front/rear corner
- Show loading message/spinner while loading an existing design
- Make loading message/spinner more prominent in all cases
- Proposed amount of armor to distribute now respects engine power factors as well as chassis max weight
- Illegal design highlighting added/removed immediately as armor values change
Revision 618
- Add user accounts, sign-up, login, logout, etc.
- Add menu to save design, create new design, create account / login, logout, list designs
- Add screen to list a user's existing designs in the UI (if they're logged in) and load them
- Fix a problem loading designs with multiple crew members and CA around them all
- Reorganize back-end code
Revision 615
- Validate wheelguards and hubs
- If toolbar images don't load right away, redraw when they load
- More accurate calculations for spaces remaining for weapons as you select them
- Works now when you're on e.g. Left Weapons list screen and click on e.g. Right Weapons in the schematic
- Disables weapon options for CA, FRI, and possibly concealment if there's no remaining space (1/3 per side or total)
- When you change the body type or chassis, the engine is adjusted to match (until you manually select an engine)
Revision 614
- Added programmable mines (pyramid)
- Added weapon, ammo, engine, gas tank, turret validation
- Making a weapon fake clears and hides most other weapon/ammo options
- Changing the size of a turret shows/hides the Add TL/Add Weapon buttons accordingly
- Add cupolas and pintle mounts
- Hide turret types that the current body can't mount
- When selecting body mods, deselect mutually exclusive ones
- Replace useless CA toolbar button with body mods button
Revision 613
- Added tire validation
- When selecting Plasticore tires, most options are deselected and disabled
- Radial, off-road, and slick are now mutually exclusive
- PDF puts a big "Illegal Design" watermark behind the text description for illegal designs
- Description no longer shows "or XYZ at max weight" if over max weight
- When changing engine size manually, schematic updates immediately
Revision 611
- Started this revision tracking file
- Fix layout errors on screen and PDF for large designs (6-wheel + WG/WH + wide body)
- Add software version and generation date to PDF
- Hide part of the tires under the body in the PDF
- Fix tire rendering in IE 9
- Move disclaimers down so they don't overlap the bottom of the schematic